![]() Fixed an issue with filter strings in random map definition files not working properly.Similar colors are assigned for the same team, while different teams are assigned distinct colors. Improved team color assignment routine.Does not apply to Casual or Family modes. In Gold mode, if the population exceeds the limit, resource collection efficiency decreases by 10% for each number exceeded. ![]() In Gold mode, if the population exceeds the limit, resource collection efficiency decreases by 5% for each number exceeded.In Family mode, the restriction that allowed sub-heroes to be produced only from the third hall has been removed.This aligns the resource amounts with the previous Casual mode. In Family mode, bonus resources are reduced to 50%, and spent resource redistribution is set to 90%.The goal is to maintain the effect of narrowing skill differences while controlling the increase in resources to a certain extent. In the Casual mode, bonus resources have been removed, and spent resource redistribution is reduced to 50%.This change is made to reduce the overall increase in resources. When redistributing resources, bonus resources spent are now no longer redistributed to opponents.
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